Xavier Sorribas

CX Studio

A service design tool for UX teams, now in beta.

  • Service Design
  • Product Design
  • Journey Management
  • Service Blueprints
  • AI-assisted Build
  • End-to-end

The brief · My own product, in beta

A service design tool for design teams: understand experiences in layers, turn issues into solutions, and follow each change through handover and adoption by the teams who own it.

Started
2026
Built by
Solowith AI agents
Capabilities
6in the beta
Checkpoints
4from handover to monitoring

My roleEverything, solo

I designed and built it myself: research into existing tools, product definition, the service model behind it, interface design, the build with AI agents, and the verification and review standards.

Tools, not a teamSolo build

No team: a solo build with Claude Code and ChatGPT, and an independent review before each increment is accepted.

  • Claude Code
  • ChatGPT
  • Independent review

Outcome

Designed and built solo, in beta.

Why I built it

Before building anything, I reviewed what already exists: journey management tools, whiteboards, CX platforms, research repositories and ecosystem mapping. Each covers one part of the work well. None of the ones I reviewed connects understanding an experience, designing the change and following it through to adoption.

So I built one from the ground up, modular by design, so it can change as the team learns.

  • Journey management tools
  • Whiteboards
  • CX platforms
  • Research repositories
  • Ecosystem mapping

One connected flow, in CX Studio

  1. Understanding an experience
  2. Designing the change
  3. Following it through to adoption
IllustrativeEach existing tool covers one part of the work. CX Studio connects the three.

People, journeys, blueprints and evidence, connected to what follows

Three equal workflows connect the same people, journeys, blueprints and evidence. Pick a way in to follow it.

Everything connectsIllustrative
The serviceWhat it connects to PeopleJourneysBlueprintsEvidenceIssuesQualified metricsScenariosDecisionsExperimentsOutcome review
Three equal ways in

Every layer of the experience, and the service behind it

Open the whole journey, step into a moment, then into a single interaction. Turn any of them over to see the service that makes it work.

Every layer, and the service behind itIllustrative

From decision to adoption

Every change is followed through four checkpoints: handover, delivery support, delivery review and experience monitoring. The design team recommends, and the delivery owner decides what ships.

Who needs to agree, for each proposed change. Synthetic data.

Design standards and principle checks

Design standards: every principle comes with a test.
Principle checks: a flag is a prompt to review, never a score.

What is in the beta

Available to explore now, with synthetic data.

  1. 01Journeys in layers

    Current and future journeys, from the whole experience down to a single interaction.

  2. 02Service blueprints

    The service behind each interaction, with handovers recorded as agreements.

  3. 03Touchpoints, evidence and issues

    Evidence and changes stay linked to their context, with issues and opportunities beside them.

  4. 04Decisions and adoption

    Decisions, handover and adoption tracked at four checkpoints, with owners.

  5. 05Metrics and standards

    Metrics, standards and principle checks, built into the underlying model.

  6. 06Templates and a library

    Start from a template, reuse shared touchpoints, and keep an inspiration wall.

The outcome

A beta running in a protected review environment, with synthetic demonstration data. Usability testing with people is still to come.

Planned nextWorkshop mode

A collaborative canvas where a team builds a journey together in the room.

Under consideration, not builtMore help from AI and data

AI drafts for a designer to review, connections to surveys, NPS and analytics, and roles that help people find what needs their attention.

The decisions

Seven decisions, across five chapters.

Select a decision to read what I chose and why.

  1. Chapter 01Why I built it

  2. Chapter 03Layers

  3. Chapter 04Decision to adoption

  4. Chapter 05Standards

  5. Chapter 06The beta

Decision 1 of 7 · Chapter 01 · Why I built it

Build the tool around the work

Instead of fitting the work to an existing tool

WhyA design team needs a connected way to understand experiences, build solutions and follow their adoption, not only individual features.

I built the tool around how a service design team works.

Contact

Open to design leadership roles.

I’m based in Singapore and can work in Singapore and the EU without sponsorship. Available now.

Xavier Sorribas · SingaporeWork · About · Medium